Tag Archive for 'Burnout Paradise'

Burnout Paradise Review: Vroom Vroom Pow

Yeah, I know.  I said I wasn’t going to review Burnout Paradise, not unless somebody wanted me to.  But nobody wanted me to.  So why did I do it?  I tell you why: you see that little tab up there marked “Reviews”?  I look at the contents of that page as my portfolio.  If there’s any kind of presence I want to establish on the internets beyond my Facebook page, it’s that of a competent game critic.  I’m not sure anyone will get a sense of that looking through my other posts.

I’m worried that I used up all the creative power I had reserved for Burnout on the past two posts, but here it is anyway.  If you feel like you’ve got enough of Burnout, then don’t worry about reading this. ‘S all good.

Burnout Paradise Review: Vroom Vroom Pow

Sometimes I wonder why I’m not more of a car aficionado.  Toy cars were one of my favorite playthings as a kid.  My parents have photographs of me lining up toy cars end to end on the edge of their bed.  I remember my grandpa taking me to… must have been some sort of hobby shop… and letting me chose one of the Matchbox cars on display.  Even years later, I had my dad take me out to our church parking lot for my first driving lesson on my 14th birthday (the year when kids in Kansas can get their learner’s permit).  I didn’t become a pro driver, though, and I can’t tell you the make and model of that car that just passed (unless it’s the Nissan Xterra; it has that funny bump in the back).  I became a gamer.  So… Burnout Paradise.  How about it?  Could it put that internal combustion back into my engine (oh snap!)?  Maybe not like I was hoping it would, but Burnout Paradise (Burnout: Paradise? Burnout, Paradise?) is still a competent arcade racer.  If you can forgive its missteps, then you’re in for more than a few hours of entertainment.

Burnout Paradise follows the story of you, a driver-sprite delivered to this isolated metropolis known as Paradise City.  Here you will engage in ritualized racing combat against them.  Spin your wheels at almost any intersection and a legion of angry automobiles will descend upon you.  You will fight for honor.  You will fight for your life.  You will fight for Point B.

Burnout Paradise Screenshot

You break it, you get a better score.

See More Burnout Paradise Screenshot at IGN.com

Alright, so Burnout Paradise doesn’t have a story.  It barely even has a mission statement.  You want a point?  Here’s your point: win all the events you can, get all the cars you can, do all the barrel rolls you can, destroy everything you can, and maybe by the time you’ve burned yourself out, you’ll have a spiffy-looking driver’s license for your trouble.  Oh, and try not to let that DJ Atomika guy get under your skin.  While he seeks to be the spiritual father to the drivers of the city, he’s not really that helpful.

There’s no story, so what are you going to be doing?  Well, once you’re tired of wandering aimlessly about the city, you’re going to be doing events.  There’s the standard Race.  There’s Stunt Run, where you will promptly forget all the ramps you found while freeburning.  There’s Road Rage, which is much like a bar fight, except with a lot more twisted metal.  There’s Marked Man, which was going to be a Race until your car told the other cars what it did with their manufacturing plants last night.  Finally, there are Burning Routes, car-specific challenges aimed at making half your garage obsolete.

The gameplay aspect that affects almost all these event types is the open world nature of Paradise City.  How you reach point B is up to you.  If you start at one corner of the city and are tasked with reaching the opposite corner, you likely have some choices to make.  You could trace an L-shaped route, or you could try to carve a diagonal line through Paradise.  In this way, Burnout tries something different by not focusing on the destination (there are only a few finishing points used for races) as much as how you get there.  It appeals to the strategic planning centers of my brain, but whether my plan works or not depends a lot on how well I know the city.  More often that not, I don’t.  Despite the fact that Criterion Games has gone to all the trouble to name the streets you drive on, this is a racing game, so navigation is going to be based on quick reflexes and sight-recognition (not always easy when the camera angle behind your car is tilted a little too low).  In other words, I don’t have time to follow a set of directions from Mapquest.  I’m not out of resources; I can look at my mini-map in the corner, though this often results in me plowing into the back of a “civilian” vehicle like an errant missile.  I could bring up my full map, even if it breaks game flow.  It’s clear that memorization is your best option, I’m just not sure I want to give Paradise City the same amount of attention as I give the real world.

Burnout Paradise Screenshot

Really? I thought they were DANCING.

See More Burnout Paradise Screenshot at IGN.com

Still, I don’t see any reason to complain about the cars themselves.  Collecting them is relatively easy, and they come in three easy-to-understand categories.  Driving is easy, drifting is satisfying, the speed gets intense, and your pit stops aren’t really stops at all.  Catching air is cool, and doing an unexpected barrel roll make you feel like a pro.  Crashes are the whipped cream on the pie, except when it’s not.  When I’m pushing the sound barrier and merely grazing a “civilian” car sends me flying spiraling, disintegrating and exfoliating, I’ll just take my pie without whipped cream, thanks.  Maybe I can find some ice cream somewhere.

Burnout is for people who want to put the game back in their game, but I can’t say its purity is total.  The license upgrading system is clearly for its own sake, taking much the same attitude as the Achievements the game offers.  The path is simple; you start out with a Class D license.  Winning events will upgrade you to a Class C, B, A, and then a full Driver’s License.  If you’re devoted, you can go for an Elite License.  But for what?  Nothing is unlocked except another car, and you’ve got plenty of those.  Paradise City is already open to you, so getting a better license won’t mean you get more space.  This must be for bragging rights, because I certainly can’t find a higher purpose here.  You’re stuck at a Class B?  Bah!  Pollute our city no longer, n00b!  These hallowed streets are for real drivers!

On top of that, you’ve got a couple sets of collectables to find (and crash through), such as billboards with the game’s logo and glowing yellow gates.  What do you do when you’ve smashed through all that?  Well, fine sir, let me show you to this DLC over here…

Burnout Paradise Screenshot

Moving so fast, East Crawford is gonna be West Crawford.

See More Burnout Paradise Screenshot at IGN.com

Criterion watches over it’s DLC like a collector watches over his antique car: he’ll let you look, but not touch… unless you pay him money for it.  Downloadable cars are featured prominently in the menus, but until you pay, it’s just window shopping for you.  Then there’s Big Surf Island, a whole new area of the game under quarantine until you pay for a pass.  This is a game with Netflix ads on the billboards, but it’s a little ironic that the most obnoxious in-game advertising is for Criterion’s own products.  Yes, I know Big Surf Island is available.  I don’t need to see it every time the colors of Paradise City are flown, or every time I open my map.  It’s not a player-friendly campaign, and the thrifty may only see it as an excuse not to pay.

Burnout Paradise is a good game with flaws.  It’s a fast game that often grinds you to a halt.  It’s a straightforward game that leads you to get sidetracked.  Despite my griping, I would give it a good rating, overall.  You could do worse than Burnout Paradise.

Notes
-DJ Atomika, the only character in the game, is well-voiced.
-Street signs light up at night, but are illegible—a bigger, higher-def-er TV than I used might fix that.
-Updates to the game make you go through more screens before you can actually play.
-Linking up with a friend online is surprisingly easy.
-Everyone can do a double barrel roll but me. :-(
pat-tag

Over and Over Again

I “finished” Burnout Paradise a couple days ago.  To “finish” Burnout Paradise, you earn your Driver’s License, as distinct from your Class A through D licenses.  Consistent with the established pattern of license upgrading, you aren’t really granted any additional rights, responsibilities or unlockables, except perhaps another car (I have lots of those now).  It’s just understood that you’re More Cooler than you were before.  DJ Atomica informed me that the game was not over; I could go for my Elite License, which would entail winning Everything Ever and then I would be More Super Duper Cooler.

But I knew the game was over; when I won my Driver’s License, the credits rolled.  Even if the game isn’t over over, this is clearly the point where I can put down my controller and write a review.  Too bad I jumped the gun on that.  Icould write a full review, I suppose, if someone really wanted me to.  I just think I’d be writing much the same things over again.  I’m not feeling too bad about it, though.  Burnout Paradise is, by my usage of the word, shallow.  It’s a good game and I’ve had fun with it, don’t get me wrong.  It just doesn’t have much to keep my intellectual side occupied.  This isn’t necessarily Criterion’s fault, it’s just the way these things are.

Mass Effect has done what its acclaimed spiritual predecessor, Knights of the Old Republic, could not: it got me on a second playthrough.  Well, I’d started one long ago, but now it’s got me seeking completion.  The Bioware folks are clever bastards; they staggered the classes so that one could not fully experience the gameplay on the first run.  I’m doing two things differently this time around.  The first is that I chose a class that uses sniper rifles.  Snipers in Mass Effect are beasts; firing one sounds like bottled thunder, but keeping Commander Shepherd’s hands steady is only marginally easier than riding a mechanical bull (I got my first Mass Effect no-scope a couple days ago.  How ya like them element zero cores?).

Mass Effect Screenshot

By the power of Grayskull!

See More Mass Effect Screenshot at IGN.com

The second change is that I’m being a jerk.  This isn’t a good Jedi/bad Jedi game, more like hero/anti-hero.  I’m not sure what hurts my soul more, engaging in illegal activities for bribes (and then making threats for bigger bribes!), or the fact that my partners, at my side all the time, are but silent witnesses to my treachery.  But really, I’ll be fine.  It’s a game.  My head isn’t that far up in the clouds.

It’s tough playing a character of the opposite sex, too.  If I start a romantic subplot with the human male, does that mean I’m gay?  But if I start one with the blue alien girl, my character is a lesbian.

You know, I read that last sentence over, and I realized I’m probably one of the only people in the gaming blogosphere who thinks that’s a dilemma.

Studying the mass effect,

pat-tag

Burned Out

In recent days I’ve been exploring the expanse of track and artificial light known as Paradise City. It’s a curious town.  Vehicular manslaughter is rampant and uncontrolled (followed often by vehicular suicide).  Small ramps have been set off lazily to the side of the road as if in the hope that people won’t notice.  Flashing yelow gates and blue warning cones, devices intended to deter motorits, instead beckon like siren songs.  Overseeing the whole thing is a lone DJ, beseeching you to burn rubber so that you may join the ranks of skilled gamers you’ve never met.

I can’t really let myself go from Burnout Paradise like I can from the only other arcade racer I own, Need for Speed Carbon.  This fills me with satisfaction, but a little sadness too.  Burnout Paradise makes me happy when it dispenses with any kind of story; your only mission is to drive, and drive well.  It knows that the concept of cops in an arcade racer is just the littlest bit silly.  However, the city isn’t just unregulated, it’s your plaything.  It does away with any customization beyond your paint job; if your collection of cars isn’t good enough, there are means to get more.

Burnout Paradise Screenshot

I think he's going to make that target score.

See More Burnout Paradise Screenshot at IGN.com

Yet, I sometimes find myself asking why, which is never a safe thing to ask when it concerns a video game.  I’m never going to write a review on this game.  I have no hope of completing it.  Maybe I’ll keep upgrading my driver’s liscence to Elite status, a process which is clearly for its own sake and offers no more benefits than it did when I was down at Class D.  Aside from liscence-upgrading, there are several sets of collectibles to be… collected (gates and billboards to smash, jumps to make), but for what?  Achievement points?  Whoop-dee-do.  I think I’m one of the few Xbox 360 players who has become jaded with this Achievement scheme, this mindset of playing a game so that you can add to a score that no one really scrutinizes with any sort of malevolence.  Maybe I’ve been told that I suck at Halo 3 and Gears 2, maybe my gamertag elicits reactions of “gay,” but no one has treated me as subhuman because of my gamerscore (this is a relief; were I ever held in awe because of my gamerscore, I’d have honesty issues thanks to my oportunizing little brother.  Not all of my gamerscore is my own).  Smash through 400 yellow gates?  Maybe if they’re on my way.

And then, in its most infuriating move, I’m forced to download an update over a gig large so that I can play with Jon online.  For my trouble, I’m rewarded with incessant, uh, reminders that there is DLC availible.  There are crazy cool cars on my menu screen; I can’t use them.  “Big Surf Island” is featured on my map and in all the logos; I can’t go there.  It is the dangling of a carrot in front of my nose… except, the carrot is close enough to bite.  But when I bite it, it has the composition of metal, and I almost break my teeth.  I can pay the man behind me to dangle a real carrot, but now I’m too miffed to fall for his player-hating business model.

But I still play the game.  It’s fun.  It’s a game that focuses on fun… and speed, and big jumps, and crumpling cars like tin foil.  Criterion can win the little rounds.  But this is my game, not theirs.

pat-tag