Author Archive for Pat

The Ever-Present Question

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I’ve had a lot of thoughts swirling around in my head these past couple days, which is why I didn’t make a post a little earlier.  I should tell you, first and foremost, that this is the last post I’ll make before my summer ends and my senior year of college begins.  I’ve got a hefty set of English classes (and I’ll hopefully get a workstudy job), so I don’t know how much time I’ll have to post.  Maybe I’ll cut Tuesdays, which would make me feel silly, since I suggested Tuesdays in the first place.

Anyway, I was considering doing a midway-through-view (as opposed to a re-view) of Banjo-Kazooie: Nuts & Bolts, since, if I ever finish it, it won’t be for a long time.  A midway-through-view is likely the best critical treatment I’ll be able to give it.

The other issue that’s been swirling around in my head is one that I come back to every now and again: game violence.  This particular bout was inspired by an article where the pope said that games which “exalt violence” were a “perversion.”  What?  No, don’t laugh!  I know you thought he was stupid when he said that condoms weren’t helping the AIDS situation in Africa, but the pope is a smart man, a good deal smarter than me, and likely a good deal smarter than you, too.  You don’t have to agree with him, but if you can’t take the things he says into consideration with a healthy dose of respect, if you can’t ask in all seriousness why he says these things, you are the worse off for it, not him.

“Exalting violence”… what is that, exactly?  At what point does a game go from simply having violence to exalting violence?  My little sister thought that The Legend of Zelda was okay, while Halo exalted violence.  That didn’t make a whole lot of sense to me; there’s not a whole lot of objective difference between fighting baddies in Zelda and fighting baddies in Halo (but this is how girls think, you see).  Animated blood is just the dressing that propels a game from E to T to M rated.

There’s an interesting article here about the treatment of death in games, but I’ve played enough online multiplayer to know that death isn’t really the issue.  It’s the means of getting there that I’m wondering about.  Let’s take the sniper headshot.  Do they get our attention because some guy’s head just exploded, or does that just highlight the fact that some other guy was skilled enough to put a round though a small target?  Executions in Gears 2, what about those?  Is the fact I enjoy the fast-paced intensity, the epic storylines, the competition, the cooperative nature of these games something to be worried about?

On first glance, what the pope says makes sense to me, but there’s a certain amount of it that doesn’t mesh with my experience.  If I haven’t become “perverted” by playing, does that mean the games are “perversions?”  It’s something to consider, especially because I’m thinking of dropping a couple hundred bucks for a new HDTV (soooo pretty…).  More seriously, video games have become my medium, more than books, more than movies, although I enjoy both of those as well.  I really want to continue to see games evolve.

Any… opinions?

The Other Resident Evil

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On a totally unrelated note, Jerry Holkins of Penny Arcade made a little treatise on the nature of humanity yesterday. I hope to be so wise someday. The man does have about 14 years on me, though, so I figure I’ve got some time.

I watched Resident Evil: Extinction on Sunday.  It’s the third movie in the Resident Evil movie series.  Can you believe that?  Three movies.  And they’re not done, they’re going for a fourth.  Most video game adaptations don’t make it to a sequel.  Comic book movies have more luck with this.  I don’t know which medium is more popular (the Wii notwithstanding) but it’s not hard to figure out the reason for this: comic books lend themselves to a movie format of storytelling more so than games do.  With games you have to figure out what to do with all those big gaps of “gameplay” in between.

The oddest part of the Resident Evil movies’ success is that they’ve taken on a life of their own.  This isn’t a comic book movie, where some things might be changed up to fit a movie format, but all the essentials are there.  The RE movies star this character named Alice, who, to my knowledge, was never in the games, probably for good reason.  Canonical Resident Evil characters are almost little more than cameos compared to her.  The movies play out like a high-budget fanfiction, with Alice as an approximate to what is known in fanfiction as a Mary-Sue (see: warrior sue).   It works, though, on some basic level (don’t confuse that with “it’s good“), possibly because of Resident Evil’s move toward action horror as a whole.  The elements of conspiracy and corporate evil are still there as well.  Action horror is a concept I can only buy into so far, so when Alice starts displaying her badassery, I just try to go along and enjoy the ride.  A ride is the most you’ll get anyway.

To my fellow gamers,

Among the Stars

The Xbox 360 dashboard updated.  You might have noticed.  They still call it the NXE, though.  Maybe that just stands for the Newer Xbox Experience.  I figure they can do that one more time, call it the Newest Xbox Experience, before they have to start adding letters.  Coming in 2011: the RRARXE (the Recently Refurbished And Renovated Xbox Experience).  Hmm… what do you think they do with the old ones?  Microsoft Certified Pre-Owned Xbox Experiences.  Heck yes.

It’s mostly smaller features (if you can call the creep toward total digital distribution small), but one of them is the ability to rate content on Live Marketplace.  Like, everything, so far as I can see, out of five stars.  With full-size games (as opposed to just Arcade games) available now, I thought this would be a terrible idea.  You’re going to get the trolls throwing off the balance of honest gamers who try their best to cram a complicated opinion down to a score out of five (and sticking with whole integers, no less!).  Aren’t you?  Blake Snow, who donated an article to Kotaku recently, thinks differently .  He’s got some good points, I suppose.  But I feel like we should field test this thing.  I’ll look up a selection of games I’ve played that are now or have been available on Marketplace and see if the rating others gave them would match up with what I would give them.  If they do, well, it’s a good system for me, at least.  Ready?

Battlefield: Bad Company
Average Live rating: ~4.2 (it’s hard to interpret parts of a star)
My rating: 3.5 (but remember, when you’re rating, integers only)
My reasoning: A good sense of humor, slightly unorthodox storyline, and a slightly different way to play an FPS, but more open nature leads to repetitive fights.

Call of Duty 2
Average Live rating: ~4.2
My rating: 3
My reasoning: Production values and game mechanics nailed, but brutal levels and no character empathy make it one big grind from beginning to end.

Mass Effect
Average Live rating: ~4.6
My rating: 4
My reasoning: Awesome new sci-fi world and good shooting gameplay for an RPG, loses a star for sidequests and worlds that all look the same.

Bioshock
Average live rating: ~4.9
My rating: 5
My reasoning: If this game didn’t shock and awe you, make you think about what was possible in gaming as an art form, um… WAKE UP. If you’re a disillusioned System Shock 2 vet, well, I’ll see what you’re talking about someday.

Burnout Paradise
Average Live rating: ~4.2
My rating: 4
My reasoning: Very competent arcade racer that gets straight to what arcade racing is all about. Smooth online interface to boot. Loses a star for a meaningless progression system and aggressive DLC marketing.

*Edit – I didn’t see it before!*
Assassin’s Creed
Average Live rating: ~4.6
My rating: 2.5
My reasoning: Excellent graphics, some gray moral areas, and a smooth if easy free-run mechanic, but very formulaic, in a very bad way.

Hmm… so, all in all, not very far off. Maybe this is reliable. Maybe. I’d lose some money on Assassin’s Creed. Well, I don’t have the hard drive to be buying any several-gigabyte games off of Live anyway, but it’s an interesting case study. Oh, a cool side note: the prices for those games are listed in USD, not MS points. Could we be seeing the end of this convoluted currency? Erm… probably not. But a guy can blog, can’t he?

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I’ve got reviews on a few of those games.  Reading them is… good for you.  Yes.  Reading.  Very healthy.

You got anime in my video game!

I’ve been playing Tales of Vesperia.  A lot.  Predicting the review for this is like watching the news on presidential election night: I can call the winner with only a fraction of the votes in.  It won’t come without nitpickings, but if the production values beat out Tales of Symphonia by too wide a margin, I think my head would explode.

Anyway, I write to you today because I’ve noticed a trend in anime-drawn games (and by trend I mean a correlation in two different games).  Check out the opening for Vesperia.  Am I playing an RPG or watching an anime season?

Jon came over last Friday and we gave BlazBlue: Calamity Trigger its initial run.  If you didn’t tell me I was going to play a fighting game…

…then I wouldn’t know.  And… I’m not calling the gameplay bad, but does sporadically voice-acted text strike anyone else as lazy storytelling?  I mean, if you’re going to make it anime, make it anime.

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Is it weird that I like to watch Vesperia’s opening almost all the way through every time I turn on the game?  It’s so darn catchy…