Monthly Archive for July, 2009

Sillyness in Twos

Nope, no review for this week.  I can only do so much, which is to say that Jon won’t let me borrow Halo Wars.  He did let me borrow Banjo-Kazooie: Nuts & Bolts, and if I don’t become proficient post-Lego mechanic, I will at least be able to cut out a picture of the game’s box art and paste in the dictionary next to “tongue-in-cheek.”  I think this will work better than the term’s current picture, a tongue in a cheek.

I never played Army of Two, partly out of lack of interest, partly because I heard that it was a little silly .  Somebody must have liked it, though, because they’re making a sequel, Army of Two: The 40th Day.  The Great Hype is not satisfied with a mere sequel, however.  There must be spectacle !  Army of Two Two is going to include moral choices, and the results of these choice sequences will be logged and analyzed by some poor guy at Electronic Arts so that we will finally know the answer to the question that has been burning in the minds of we intellectuals that have not had the opportunity to study overseas: who’s got the moral high ground?  The US of America?  Or Europe?

Man, the things that EA does… I sometimes wonder what they’re binging on that makes them regurgitate their common sense.  Let’s start with this whole “battle of the ethics” deal.  We do realize, don’t we, that when people are set up against moral choice scenarios in games, many of them choose the evil route precisely because this is a game, and they wouldn’t or couldn’t be a jerk anywhere else.  Those who don’t are people like me, who play these types of adventures so that we may save something or someone, from a princess to a galaxy.  Moral choice instances are just opportunities to give our consciences some exercise.  I’m sure there’s a scientific term for people like me, the wannabe saviors of the kitten marooned in a tree, but the layman knows us, colloquially, as weird.

So, assuming those Euros use games for the controlled expression of bastardry as much as the Yanks do, it’s not going to be much of a competition.

Then I’m concerned about the “moral choices” Army of 2 Two is going to present me with.  If you’ve read many of my reviews, you know I’m all for the inclusion of morality in a game’s presentation; it’s a case of art imitating life, and with video gaming, making the player make the tough choices is probably the ultimate expression of that.  But for as much as gaming has evolved, moral choice mechanics really haven’t.  Too often the choice is between something obviously good or obviously evil; no shady areas that player can get lost in and think his or her way out.  The result is that we have a caricature of morality, a set-up that encourages players to let loose and play the evil Sith Lord.  If you’re going to be the good Jedi Master, the route there isn’t too hard either.

Read the Kotaku article , but it doesn’t sound to me like Army of Two II’s moral choices are going to be anything revolutionary.  In co-op, both players have to make the choice, so that might lead to something noteworthy, but… I don’t know.  Maybe someday we’ll get past the  Knights of the Old Republic mentality on morality.

Shouting at the wall to move,

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“LIVEly lady – Part 3″

Click Here to View “LIVEly Lady – Part 3″

Well, it’s done. Time to move on. I got some good ideas that I can’t wait to share! So, I got a busy day tomorrow, so I hope everyone has a good weekend!

(For those Console-only kids/ non-nerds, “WoW” is short for “World of Warcraft”)

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Not Sophisticated, Just Snobbish

I feel like I should be proud of myself, but I’m not, really.  I achieved a cultural victory in Civilization IV, the same method by which Egypt kicked my Celtic butt in my last game.  To win a cultural victory, three of a player’s cities have to reach “Legendary”-grade culture.  This isn’t easy; you can’t plop down the Taj Mahal and expect to reach Legendary before time runs out.  It’s a series of calculated decisions.  First you have to pick right leader for the job (Louis XIV of France builds wonders faster than other leaders and gets a culture bonus right off the bat).  You should pick the cities you want to go for Legendary early on (your first three will probably work nicely).  You should build wonders that not only give you lots of culture points but give you a better chance of birthing the right Great People (Great Artists are very helpful here), and it helps to find rare resources, like marble and stone, to cut the building time in half.  You should watch out for buildings that multiply your culture points.  You should choose Civics, or forms of government, that help you out (I didn’t separate church and state for a long time, but I had free speech).  Even the Corporation I founded in the late game was a boon to my culture, but by then I already had it in the bag.

So I do all this.  I suppose I expected a magnificent, beautiful video when Lyons joined Paris and Orleans as Legendary cities, but here’s what I get:

That’s it?  Yeah, I know I built cool buildings, but hey, I raised the French out of nothing and, out of all civilizations, I made them the most civilized.  I want to see my citizens drinking fine wine while they listen to Coldplay, or handing the secrets of rock n’ roll to primitive tribes living out in the jungle.  Le sigh.

My opponents were a little disappointing, too.  I kept the same difficulty level, but I made the terrain a series of islands, instead of larger continents.  This seemed to confuse them.  They were trying to trade for my surplus iron when iron deposits were within their borders.  No.  If you’re too stupid to develop your own resources, you’re not ready to make swords yet.

Then there was this episode , a silly publicity stunt put on by, who else, our friends at Electronic Arts.  I was thinking really hard about whether my righteous rath wrath should make an appearance (it looked so tongue-in-cheek, and it was ), but it looks like other people have me covered .  Events don’t exactly plan themselves around your Tuesday/Friday post schedule.

My only real source of distress about this game and its marketing is the fact that Dante’s name is still on this project.  As I remember one Kotaku commenter saying, this game “misses the point so hard, it physically hurts.”  Not that I’m under any illusions that they’re trying, I just think Dante would cry if he saw what these people were doing with his story.  I just keep getting these images of a crumbling skeleton, buried under the grass and the dirt and the rocks, so far down that no one can hear him sob.

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Cool for Cats

C4C copy

This picture comes from one annoying song from Rock Band 2 called “Cool for Cats.” So now…whenever there’s something that I find to be dumb, it’s now called, “Not cool for cats.” Also…if you haven’t heard if…then you’re covered. Here’s the also annoying music video for it. Enjoy!

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